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Psychic beta 5

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Psychic beta 5

So without further ado, I hereby present Psychic, an insane gameplay mod. The basic premise is simple: You have guns and psychic powers, you can mix and match 'em, and you can upgrade them at will with cash dropped by fallen foes. Expect a completely different style of gameplay from this one -- with the ability to upgrade your character as you choose, no two games are the same!

Smart Scavenger

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Smart Scavenger

With Smart Scavenger, those large pickups now break down into smaller pickups if you have more ammo or health than the amount that the pickup would normally refill, leaving the odd clip, handful of shells, rocket, cell or Stimpack on the ground to pick up when you need it. Smart Scavenger also comes in versions for Heretic, Strife, and Chex Quest.

10x Universal mod

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10x Universal mod

Take on more enemies then you ever thought you could. Compatible with all IWADs except hacx & chex.wad.. It does work with the sequel chex3.wad though you have to use a separate file that is included in this rar.

Legacy of Strife v2.1

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Legacy of Strife v2.1

Fixed the loremaster and his spectre not spawning (finally.) Went back to the ammo method of the previous version both shotguns take the same 4ga shell again Added the Atlas AS-22M5 plasma cannon (OP as fuck and that's not gonna change) to make the final showdown with The Entity a little more manageable (it does have 300,000 HP after all) these are just a few changes that I felt were the most significant besides tons of small bugs that got squashed

Lifelong Strife

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Lifelong Strife

A total conversion that replaces just about everything in the game. Enjoy and comment with fair criticisms.

Legacy of Strife v2.2

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Legacy of Strife v2.2

Updated weapon behavior to match the latest release of Insanity's Requiem. Added an inventory Bar to the visor hud. added a working temperature meter to the hud so you can keep track of the DM-REW9's temperature so you dont overheat in the middle of a fire fight.

Smart Scavenger v3.2d

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Smart Scavenger v3.2d

Have you even come across an unavoidable large ammo pickup in a narrow hallway or right in front of a switch, and were forced to pick it up, even though you were only a few rounds short of maxed out? Ever kicked yourself later for having done that when you came face-to-face with some mean S.O.B that wanted to eat your face off, and you just didn't have enough ammo? With Smart Scavenger, those large pickups now break down into smaller pickups if you have more ammo than the amount that the pickup would normally refill, leaving the odd clip, handful of shells, rocket or cell on the ground to pick up when you need it. Smart Scavenger also comes in versions for Heretic, FreeDoom Phase 1 & 2 and Strife as of v3.2. As of v3, now has Support for Doom Roguelike Arsenal and Brutal Doom: Sperglord Edition. Ammo and Medikits no longer 'warp' to the player's position. Medikits no longer break open when player health is >=100. As of v3.2c there is compatible version for BD20 and Project Brutality.

NecroDoom v4

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NecroDoom v4

NecroDoom is a gameplay mod featuring the Necrosuit, a heavy-weapons exoskeleton capable of delivering large doses of whoopass to anything that moves (or doesn't move, for that matter). It's mostly just a showoff mod for the recently-ripped Necrodome weapons, but I got a bit carried away and implemented a few neat things that should hopefully make for an interesting gameplay experience. Full list o' Features: 6 new weapons, ranging from twin chainguns to rocket pods. Brand-new (sorta) military hardware, including the crowd-pleasing Napalm Bomb Revolutionary (not really) dismount system -- enter/exit the Necrosuit at will (and blow it up if you so desire!) New HUD, SFX, and title music for grins. NEW: Cross-game compatibility! Works in all the Dooms, Heretic, Hexen, and Strife!

Strife Music Cover / Remaster

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Strife Music Cover / Remaster

All songs from Strife covered with high quality instruments and sample libraries - forget that awkward General MIDI music!

Simple Strife Mutator

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Simple Strife Mutator

This minimod is a mutator (a mod that includes no new graphical assets and relies on TEXTURES-based manipulation of IWAD assets) that takes Strife's Crossbow, Grenade Launcher, and Mauler, removes their sisterweapons, and turns each into one weapon. When using any of those weapons, you can press secondary fire to switch between the two types of attacks that will be used when primary fire is pressed. Nothing else is changed, nothing added or removed.

Strife Veteran Edition support for (G)ZDoom

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Strife Veteran Edition support for (G)ZDoom

this mod does NOT contain any graphics, sounds, maps or any kind of data from SVE.wad itself. This PK3 is intended to be loaded alongside SVE.wad. At first, this was just a bare-bones patch PK3 (or PWAD if you will) that was supposed to allow running SVE.wad without errors and bugs but became a mod that basically tries to mimic some of SVE's behaviors (such as the Governor dead-end change) including an attempt to implement SVE's CTF mode 'Capture The Chalice'. (However, don't expect these behaviors to, um, behave 100% like the ones in SVE.) Also, this probably won't run with Zandronum because it wasn't designed for it.

Psychic beta 5

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Psychic beta 5

So without further ado, I hereby present Psychic, an insane gameplay mod. The basic premise is simple: You have guns and psychic powers, you can mix and match 'em, and you can upgrade them at will with cash dropped by fallen foes. Expect a completely different style of gameplay from this one -- with the ability to upgrade your character as you choose, no two games are the same!

Audio Pack for ZDoom and GZDoom

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Audio Pack for ZDoom and GZDoom

ZDoom/GZDoom Audio Pack to use for MUS and MIDI playback.

AudioPack for ZDoom and GZDoom

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AudioPack for ZDoom and GZDoom

AudioPack for ZDoom and GZDoom. Now you can use a variety of software synthesizers (FluidSynth, GUS, TiMidity++, WildMIDI) for playback, which make using custom MIDI instruments possible. They can be selected through the 'MIDI Device' entry of the sound options menu.

LH.IDTech1(Start) Version 0.97

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LH.IDTech1(Start) Version 0.97

This my Personal Launcher for any idTech1 Game. I Coded this thing with The main focus in optics and the speed of starting the multiwads, levels.

Ketchup v5 Gore Mod

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Ketchup v5 Gore Mod

Basically Brutal Doom's gore without Brutal Doom's gameplay. Works with Doom, Heretic, Hexen, and partially works with any Total Conversion or gameplay mod. Can be easily edited and incorporated into other gameplay mods. Contains the same CVARs used in Brutal Doom that allows you to control how much blood you want to be spawned, and you can also activate/deactivate the Janitor at any time to remove gibs after 30 seconds.

Smooth Bolognese Blood and Gore v2.43

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Smooth Bolognese Blood and Gore v2.43

Combines Smooth Doom, Bolognese’s and Nash gore and blood effects. This also includes PerK's Smooth Weapons for better weapon frame times. This ensures effects from all 3 mods work as intended. Made to work with Vanilla gameplay

GZDoom Test Maps

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GZDoom Test Maps

it's a test map (multiple technically because it includes maps for heretic, hexen, strife and doom) with weapons and enemy spawners, it works and is functional, therefore it works and functional and you should use it moddb why do i have to write this

Flashlight++ (Version 6)

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Flashlight++ (Version 6)

Customizable flashlight written entirely in ZScript.
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